Adobe Flash Player 26.00.137

Download The Latest Flash Player version

Adobe Flash Player is the high-performance, lightweight, highly expressive application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers, mobile phones, devices and operating systems. Deliver more engaging user experiences with the Adobe Flash Player runtime through support for native 64-bit operating systems and browsers, accelerated graphics rendering, asynchronous bitmap decoding, high-resolution bitmap support, and more. Take advantage of a host of new features in the Adobe Flash Player runtime that streamline the development process, improve performance, enable greater security and privacy control, and allow delivery of richer apps to a broader spectrum of devices.

Adobe Flash Player Top features:
• Stage 3D accelerated graphics rendering
Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe, which provides low-level Stage3D APIs for advanced rendering in apps and gives framework developers classes of interactive experiences.
• Native 64-bit support
Flash Player can now take advantage of native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows.
• H.264/AVC software encoding for cameras
Stream beautiful video from your computer’s camera with higher compression efficiency and industry-wide support, enabling both high-quality real-time communications (such as video chat and video conferencing) and live video broadcasts.
• Protected HTTP Dynamic Streaming (HDS)
Protect streaming video across devices without the complexity of a license server.
• Content protection support for mobile
Flash Access content protection support is now available on Android devices. Broadcasters can now reach and monetize an even broader range of customers on their favorite mobile device.

Key benefits of the Adobe Flash Player desktop include:
* Stage 3D Accelerated Graphics Rendering: Deliver cutting edge 2D and 3D experiences on the desktop.
* Native 64-bit support: Support for 64-bit operating systems and browsers on Linux, Mac OS, and Windows.
* G.711 audio compression for telephony: Integrate real-time voice and telephony capabilities into business apps and integrate with existing phone systems using the G.711 codec.
* H.264/AVC SW Encoding: Create apps that encode higher quality video locally using the efficient H.264 video standard.
* Socket Progress Events: Improve management of data transfer, track progress, and provide responsive feedback in apps send large amounts of data.
* JPEG-XR support: Take advantage of support for the advanced JPEG-XR image compression format to deliver higher quality images with less bandwidth, and leverage lossy and lossless compression with alpha channel transparency.

Why ActionScript 3.0 should be your first programming language

 ActionScript 3.0, is the best programing language for somebody just learning programing!

ActionScript sounds like a weird choice, right? It’s client-side, not server-side. You can’t connect to a database or create files on the fly without some sort of middleware (like java or ColdFusion).  ActionScript 3.0 can also create AIR applications that can be deployed everywhere, the desktop, iOS, and Android! ActionScript 3.0 is write once deploy everywhere.

I think ActionScript 3.0 is worth learning, and that it’s a great starter language for budding developers. Here’s why.

  • ActionScript 3.0 is syntactically similar to other C-style languages.
    Curly braces rule! Semi-colons are awesome! Getting comfortable with how AS3 looks and works will make Java less intimidating.
  • ActionScript 3.0 is strongly-typed.
    Strongly typed languages enforce rules for variable behavior. It’s particularly useful when debugging, and will help you understand what different variable types are and how they work across languages.
  • ActionScript 3.0 is Object oriented.
    Objects are at the heart of several programming languages, and supported in several more. Getting comfortable with how OOP works in AS 3 means it is easier to understand how it works in Java and other programming languages. In fact, ActionScript is in some ways similar to Java in how it’s structured.
  • ActionScript 3.0 is a dialect of ECMAScript.
    You can treat ECMA Script as a kind of subset that defines the basic language structure, syntax and semantics. Then ECMA is only a subset of ActionScript. The language adds a wide range of features to this subset.
  • ActionScript 3.0 supports Local Shared Objects
     Yep. Local storage “super cookies” have been available in Flash for years now. What’s more, key-value datastores are the next wave of databases.
  • ActionScript 3.0 supports event-driven programming.
    Event listening and handling is critical to game development or interactive experiences in which the sequence of user input can’t be (or shouldn’t be) controlled. Knowing how to generate, add and remove elements from the stage, or when an item can be safely garbage collected are portable concepts that you can learn with ActionScript.

Getting Flash Working on Android, Jelly Bean

images

Some popular video providers have not transitioned to HTML5, so if you still want Flash on your phone/tablet, there are ways around it — just keep in mind that this is not recommended by Adobe and that the experience with the plugin. Also note that downloading the Flash Player apk file from unofficial sources could open the gates to malware on your phone or tablet, so it’s not recommended to get the file from third-party sources.

The best source to download a working official version of Flash player is from Adobe’s own site. Download the latest version (Flash Player 11.1.for Android 4.0 (11.1.115.36)) Once you downloaded the apk file, you need to transfer it to you device.  A great free application that will help is “App Installer” you can get this from the Google Play store. Make sure you download this app!

Using “App Installer” find the flash player apk file, open the player  It will most likely say unknown sources.  Click on settings and check the unknown sources box, click on the flash player again and install it.

Now that Flash Player is installed, go to your browser (Not Chrome), and change some settings. Go to advanced, and make sure “enable plugin is always on!”

I did this myself on my galaxy S III and my Galaxy Note 10.1 Tablet.

Have Fun!

41hR2NAaK2L

swf-version meaning

Flash -swf-version meaning

It’s getting more and more versions! We can’t remember them all, so here we go!

SWF Version

Compiler Option Flash Player Version AIR version
-swf-version=10 10.1 2.0
-swf-version=11 10.2 2.6
-swf-version=12 10.3 2.7
-swf-version=13 11.0 3
-swf-version=14 11.1 3.1
-swf-version=15 11.2 3.2
-swf-version=16 11.3 3.3
-swf-version=17 11.4 3.4
-swf-version=18 11.5 3.5
-swf-version=19 11.6 3.6
-swf-version=20 11.7 3.7
-swf-version=21 11.8 3.8
-swf-version=22 11.9 3.9

 

AIR SDK Path

  • MacOS : /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK

Features

Release notes

Download Flash Player

Download AIR

Labs

Document

swf-version meaning

Flash -swf-version meaning

It’s getting more and more versions! We can’t remember them all, so here we go!

SWF Version

Compiler Option Flash Player Version AIR version
-swf-version=9 9.0.115.0 N/A
-swf-version=10 10.0, 10.1 1.5, 2.0
-swf-version=11 10.2 2.6
-swf-version=12 10.3 2.7
-swf-version=13 11.0 3
-swf-version=14 11.1 3.1
-swf-version=15 11.2 3.2
-swf-version=16 11.3 3.3
-swf-version=17 11.4 3.4
-swf-version=18 11.5 3.5
-swf-version=19 11.6 3.6
-swf-version=20 11.7 3.7
-swf-version=21 11.8 3.8

 

AIR SDK Path

  • MacOS : /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK

Features

Release notes

Download Flash Player

Download AIR

Labs

Document

Adobe roadmap for the Flash runtimes

Say Hello to “Irving” and  “Jones” and Flash Player releases!

Flash Player and AIR “Irving” and “Jones”

Adobe is planning its next two releases for late 2013 and early 2014. These releases continue to focus on premium video, gaming, security, and stability.

Some of the features being worked on for these releases include the following:

  • OSX Mavericks support for desktop Flash Player and AIR
  • Significant reduction in iOS packaging times
  • ActionScript concurrency for mobile (beta)
  • iOS 7 support (depends upon Apple schedule)
  • Support for Windows 8.1 PlayTo
  • Support for Windows 8.1 tab suspension improvements
  • Support for Windows Internet Explorer 11 back navigation caching
  • XXHDPI icon support for AIR Android
  • pkg installer bundle for Mac OSX (vs .dmg)

Read more on Adobe’s site about the Flash Runtimes Roadmap – http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

 

swf versions

Flash -swf-version meaning

It’s getting more and more versions! We can’t remember them all, so here we go!

SWF Version

Compiler Option Flash Player Version AIR version
-swf-version=9 9.0.115.0 N/A
-swf-version=10 10.0, 10.1 1.5, 2.0
-swf-version=11 10.2 2.6
-swf-version=12 10.3 2.7
-swf-version=13 11.0 3
-swf-version=14 11.1 3.1
-swf-version=15 11.2 3.2
-swf-version=16 11.3 3.3
-swf-version=17 11.4 3.4
-swf-version=18 11.5 3.5
-swf-version=19 11.6 3.6
-swf-version=20 11.7 3.7
-swf-version=21 11.8 3.8

 

AIR SDK Path

  • MacOS : /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK

Features

Release notes

Download Flash Player

Download AIR

Labs

Document

Getting Flash Working on Android, Jelly Bean

images

Some popular video providers have not transitioned to HTML5, so if you still want Flash on your phone/tablet, there are ways around it — just keep in mind that this is not recommended by Adobe and that the experience with the plugin. Also note that downloading the Flash Player apk file from unofficial sources could open the gates to malware on your phone or tablet, so it’s not recommended to get the file from third-party sources.

The best source to download a working official version of Flash player is from Adobe’s own site. Download the latest version (Flash Player 11.1.for Android 4.0 (11.1.115.36)) Once you downloaded the apk file, you need to transfer it to you device.  A great free application that will help is “App Installer” you can get this from the Google Play store. Make sure you download this app!

Using “App Installer” find the flash player apk file, open the player  It will most likely say unknown sources.  Click on settings and check the unknown sources box, click on the flash player again and install it.

Now that Flash Player is installed, go to your browser (Not Chrome), and change some settings. Go to advanced, and make sure “enable plugin is always on!”

I did this myself on my galaxy S III and my Galaxy Note 10.1 Tablet.

Have Fun!

41hR2NAaK2L

setting up FDT for Flex 4 SDK & Flash Player 10.1

Aiden Tailor wrote a great blog post on how to set up the Flex 4 SDK with FDT. You can check it out here

Read what he says, and follow the instructions, I did it and it works perfect, any problems just ask!

The point to this post is to take this one step more to configure the Flex 4 SDK to work with the Flash Player 10.1

Download Adobe Flash Player 10.1 beta 3 at Adobe Labs here

In the flex 4 SDK that you just set up from Aiden’s blog:

{SDKFolder}/frameworks/libs/player/10

replace the playerglobal.swc with the flash 10.1 that you just downloaded

open the flex-config.xml replace line 16 to read

 <target-player>10.1.0</target-player>

restart FDT

Now create a new project, “Flex 4 Test”
create a Main class

package {
	import flash.display.Sprite;
	import flash.events.AccelerometerEvent;
	import flash.sensors.Accelerometer;
	import flash.text.TextField;

	public class Main extends Sprite {
		private var myText:TextField = new TextField();
		private var acc:Accelerometer = new Accelerometer();
		private var isSupported:Boolean = Accelerometer.isSupported;

		public function Main() {
			myText.width = 200;
			addChild(myText);
			checksupport();
		}

		private function checksupport():void {
	    	if (isSupported) {
		    	myText.text = "Accelerometer feature supported";
			    acc.addEventListener(AccelerometerEvent.UPDATE, getInfo);
			} else {
			    myText.text = "Accelerometer feature not supported";

			}
		}

		private function getInfo(evt:AccelerometerEvent):void {
	    	myText.text = String("at: " + evt.timestamp + "n" + "acceleration X: " + evt.accelerationX + "n" + "acceleration Y: " +   evt.accelerationY + "n" + "acceleration Z: " + evt.accelerationZ);

		}
	}

}

Run file. I do get the following warning

This compilation unit did not have a factoryClass specified in Frame metadata to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.

UPDATED
To fix this warning is an easy fix as it turns out, I had to search the flex-config.xml file to find it, but if you open the flex-config.xml file on line 385, you will see

<static-link-runtime-shared-libraries>true</static-link-runtime-shared-libraries>

make sure this property is set to true! it is set to false by default. This will get rid of the compiler warning when you run your projects using the Flex 4 SDK.

 

For some reason the text below in the swf file is very small, this is not the case! If you could like to see a version with larger text, lease go here.
The final swf
[kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.hawaiiflash.org/wp-content/uploads/2010/03/Main.swf” targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]