About johnbarrett

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So far johnbarrett has created 203 blog entries.

Natures the best medicine

By |2016-10-30T16:18:29+00:00October 30th, 2016|

Nature provides the best medicine Results are encouraging Aenean vitae neque est. Proin aliquam, lacus non ullamcorper elementum, diam eros faucibus orci, sed lobortis lectus urna egestas ligula. Morbi viverra, orci ac sodales consectetur, erat justo dictum urna, sodales ultrices nulla diam placerat ipsum. Donec [...]

Flash And AIR 14 Released

By |2014-06-14T20:11:02+00:00June 14th, 2014|

That was fast! Just weeks after the betas of Flash Player 14 and AIR 14 Runtime (and SDK), the team has announced that these new runtimes have been released. In addition to bug fixes and security updates, new features include Anisotropic filtering A new Stage3D Standard profile (which supports multiple render targets, floating point textures, and AGAL v2) [...]

TIOBE Index for May 2014 May Headline

By |2014-05-13T14:31:42+00:00May 13th, 2014|

‪#‎Adobe‬ ‪#‎ActionScript‬ enters top 20! "This month ActionScript entered the TIOBE index top 20. ActionScript is a JavaScript dialect that is mainly used to write Flash programs to show interactive animations and videos. ActionScript’s popularity already peaked in 2008 and 2009, but after Steve Jobs announced to ban Flash from Apple’s devices, it lost popularity rapidly. Flash [...]

1 Billion AIR Installations

By |2014-05-11T18:29:30+00:00May 11th, 2014|

The AIR team has announced that in April 2014 the number of AIR applications installed around the world (on different devices and desktops, so that does not include updates and installs) surpassed the billion mark (that's billion with a B, as in 1,000,000,000 ). They also published some usage stats pertaining to OS (over half of the [...]

Loading and Saving XML

By |2014-03-29T20:37:01+00:00March 29th, 2014|

This is a demo I created to demonstrate how to load and save data to an XML file. In the demo below you can add and remove balls as well as change their color. When you are finished you can click on "save" which saves your work into an XML file. <?xml version="1.0" encoding="UTF-8"?> [...]