Increasing memory in FDT Enterprise Standalone

By |2010-08-30T02:56:05+00:00August 30th, 2010|

To increase the memory in FDT Standalone go to your FDT Enterprise folder /Applications/FDTEnterprise right click on the FDT program to show package details in the terminal Open the Mac OS/ eclispe.ini The eclipse.ini file consist of -startup ../../../plugins/org.eclipse.equinox.launcher_1.0.200.v20090520.jar --launcher.library ../../../plugins/org.eclipse.equinox.launcher.cocoa.macosx_1.0.0.v20090519 -product com.powerflasher.fdt.product.product --launcher.XXMaxPermSize 256m -vmargs -Dosgi.requiredJavaVersion=1.5 -XstartOnFirstThread -Dorg.eclipse.swt.internal.carbon.smallFonts -XX:MaxPermSize=256m -Xms40m -Xmx768m -Xdock:icon=../Resources/Eclipse.icns -XstartOnFirstThread [...]

adding flash player 10.1 support for Flash CS 5

By |2010-08-28T17:27:06+00:00August 28th, 2010|

When using Flash CS 5, and using the Actionscript 3 template there is only the option of targeting Flash Player 10.0. I am trying to add flash player 10.1. I found that the playerglobal.swc for flash player is located at /Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FL10/playerglobal.swc Therefore I thought that I would download the playerglobal.swc for flash player [...]

flash player version when test movie in Flash IDE

By |2010-08-28T16:11:27+00:00August 28th, 2010|

To test to make sure I have the same version of the flash player for the standalone, external, and plug in I did a test: import flash.system.Capabilities; //show results in the text fields version.text="flash payer verion"+" "+ Capabilities.version; playerType.text="Player Type"+" "+ Capabilities.playerType; //trace results for the output window trace(Capabilities.version); trace(Capabilities.playerType); which version of [...]

creating a swc file with FDT

By |2010-08-25T17:48:31+00:00August 25th, 2010|

Create a new As 3 project in FDT, here is a simple example of displaying text package { import flash.text.TextField; import flash.display.Sprite; /** * @author johnbarrett */ public class Main extends Sprite { private var myText : TextField = new TextField(); public function Main() { myText.border = true; myText.x = 10; myText.y = 10; [...]

Demand for Flash Developers is way up!

By |2010-08-25T17:42:37+00:00August 25th, 2010|

Reading on the Wall Street Journal's website, it seems like the trend for flash developers & Engineers is way up! according to the article: [box] At the same time, the supply of such engineers remains low. It is particularly difficult to find Flash engineers who have both an artistic and computer-science background, say executives.[/box] Therefore, [...]

Adobe Web Fonts on Typekit

By |2010-08-16T20:36:59+00:00August 16th, 2010|

Adobe has launched Web Fonts on Typekit. The Typekit service makes it easy to sign up and start adding rich typographical content to your sites right away.  And with over 120 Adobe Web Fonts (from 16 families) now available from Typekit, you have even more to choose from. Web Developers:  Adobe Web Fonts and the [...]

Fun with Actionscript

By |2010-08-14T20:51:55+00:00August 14th, 2010|

var Cr:Array = new Array(); var Po:Array = new Array(); var sw = 1024; var sh = 786; var P0 = new Point(sw/2,sh/2); var Pvx:Array = new Array(); var Pvy:Array = new Array(); var r:Array = new Array(); var angle:Array = new Array(); var l = 1200; var rmax = 370; for (var i [...]

A Special Thanks to FDT

By |2010-08-10T21:31:06+00:00August 10th, 2010|

I would like to thank so much FDT so much for mentioning me on their "thanks to" section in the FDT 4 beta site. I feel so very honored to be mentioned. I took a screen shot, but you can see this on the FDT beta site thanks so very much!