Setting up FDT for Flash CS 5

If you are using FDT and you recently downloaded & installed Flash CS 5, you will noticed that your run configurations are now broke. This is an easy fix as all you have to do is to update FDT for Flash CS 5. I was able to fix everything except for the flash help!

This post is for Mac OS X only, as I don’t have access to windows, if you know the paths on windows, please leave a comment, and I will update this post! Click on the images for a bigger image.

first if you spaced out(like I did) and you routinely tried to run for application you would have got this error

In the preferences got to FDT>Tools>Flash

If you are having troubles seeing the text the paths on Mac OS X are

Flash IDE – /Applications/Adobe Flash CS5/Adobe Flash CS5.app
Flash Player – /Applications/Adobe Flash CS5/Players/Flash Player.app
ASO Directory – /Users/{username}/Library/Application Support/Adobe/Flash CS5/en_US/Configuration/Classes/aso

I am not sure what the ASO Directory is, but I think that it is related to AS 2

As far as the Flash Help for CS 5 this I was not able to update, and in fact it broke the flash help resources!

Flash Help – /Library/Application Support/Adobe/Help/en_US/Flash/CS5/AS3LR

No more help for Flash :(

Anybody know how to set up the flash help docs for Flash CS 5 for FDT 4? I am hoping that when FDT 4 is launched it will be updated for Flash CS 5 help

Flash CS 5 is released!

Adobe has released details about the latest version its Flash authoring tool, which arrives amid great uncertainty concerning the multimedia platform’s future.

Flash Professional CS5 boasts a number of improvements over previous versions, including better animation physics, improved typography controls, new code hints and snippets for building webapps in ActionScript, some new data formats, and better ability to add cue points to videos. It also has a few tricks for developers eager to publish apps to places where Flash isn’t allowed.

Flash is part of Creative Suite 5, Adobe’s new package of apps for building websites, assembling videos and editing photos. The new suite of apps, which Adobe says will ship mid-May, was announced Monday.

New Features in Flash CS 5

Video cue points

If you’re building content around a Flash-embedded video file, you’ll be keen on one of the new enhancements in CS5: the ability to use cue points in the videos’ timelines to trigger ActionScript events.

You'll find code snippets and new code hints in Flash CS5's ActionScript editor. (Click for larger.)

Building ActionScript apps

Adobe Flash Builder, which is fully integrated with Flash CS5, in flash CS 5 you are now given the option to use Flash Builder or Flash CS 5 code editor. You can also set up Flash Builder to be your default code editor for ActionScript while working in Flash CS 5.

ActionScript editor

If you’re a whiz at ActionScript, you’ll appreciate the new ActionScript editor in the new Flash CS 5. You get new custom class-code hinting and code-completion features. There’s also a library of ActionScript snippets for new coders — so many, in fact, that you don’t really need to know that much about ActionScript to build simple animations.

Natural animations

Animations will be more natural overall since Adobe has updated its physics engine in Flash CS5. The last version saw the inclusion of a new inverse-kinematics engine, and it’s been enhanced in CS5 to produce animations that are more lifelike and realistic.

Flash CS5's text-handling capabilities have been improved. (Click for larger.)

Text handling

There are new text handling tools, too, including Adobe’s Text Layout Framework. This framework has been built into multiple products, including Flash Player 10.x and the other CS5 production tools. So, when a designer hands you a file with text laid out in InDesign or Illustrator, that text will be better preserved once you start playing around in Flash.

Outside the box

One more cool thing Adobe has done in CS5 is they’ve solved Flash’s hermetically-sealed–box problem. When you export your Flash project, you can just spit out a single, binary FLA, or you can choose to export as an XFL package. It’s a new XML-based format developed for Adobe Flash.

The XFL option produces an uncompressed package where your various elements — video, objects, scripts — are all left separate. You can edit individual elements of your project (or pass them off to other team members for editing) without having to repackage everything any time a change is made.